javascript - Three.js Use Skeleton like an Armature in Blender? -


Is it possible to create a skeleton in three agencies, which is similar to an ammuncher in blender with an amnesia and different skin mesh Adding (with your bones) to the skeletons and limiting those bones from wart to skeletal bones with the same name?

For example, you have a person's skeleton and then adding a person's body trap and then perhaps a sword mesh and other armor mash will allow you to do the animation (by the way I'm currently doing this) should not expect to save each person in their mesh (their file size reduction) and instead save the animation only in the skeleton (armature). Reducing the mesh file size would be great to reduce the bandwidth of my site in this way.

I saw that already three. JS is a skeleton object in the source, but it seems that in order to demonstrate the skeleton of an existing mesh on the basis of given example used in conjunction with SkeletonHelper and not as a standalone unit.

So it is possible to use the skeleton object or some other three JS object to get the armature from Blender analogy?


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