game engine - Unity3d How to support different screen size in Portrait orientation -
Therefore, I know in Landscape Orientation Game, I can create a background that is sufficient to accommodate the wider possible screen Is (like 16: 9). Extra backgrounds for wide screen are only ignored on other aspect ratios.
My problem is that my game is in portrait mode (like space shooter game), I want to cut extra background in unity, vertical direction, not horizontal direction, currently, unity in the left Leave the background and right on some screen sizes, I want to ignore the background above and below it on some screen sizes.
I do not want to resize the camera aspect. So how to do it? Thanks!
While preserving aspect ratio, according to the width of the screen, manually re-size your background Please give it.
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