NSMatrix bindings mayhem -


I want to use the NSMatrix so that a 6- day work for employees (columns) week (6 rows) Fwaiai, since NSTableView does not cell-to-cell drag-and-drop support, oh I have to instead use NSMatrix .

However, I want to use NSArray content for coke binding, NSMatrix .

If I have an employee, then there will be 6 items in my array. However, if I add another employee, then the data of the employee 1 also needs to be captured on the array index (0-2-4-6-8-10), and the data in employee 2 is a weird index (1 -3-5-7- 9-11).

If I want to remove Employee 1 now, then I have to remove 10,8,6,4,2,0 items in that order!

Yowza

Am I reading this right? Is anyone else related to this madness? Actually, my initial arguments were correct - that is, with the built-in array for the content, NSMatrix returns

That the material is from top to bottom to top, an array of 10 elements in 5x2 matrix will be kept with these indices:

  0 1 2 3 4 5 6 7 8 9 >  

so I pieces of a couple of code sharing with you ... for example, [self insColAtIndex: self.matrix.numberOfColumns] a call to a new one with new items Mat In the X, the last column added with the "X" on this result:

  0 1 2 3 4 x 5 6 7 8 9x  
< p> Any early-size allocation with NSMatrix to the desired height of the N rows with at least 1 column, here NSArrayController
a sub-classified control in two ways NSMatrix and its content array organizations work together:

NSMatrix column inserted on index (zero based) - (zero) insColAtIn Dex: (NSInteger Index) {NSInteger colCount = self.matrix.numberOfColumns; If (index & lieutenant; 0; index; callback) returns; NSInteger rowCount = self.matrix.numberOfRows; [Self. Matrix adcomm]; (NSInteger i = 0; i & lt; rowCount; i ++) [self insert object: [[Anssiel light] Int] Aararanned object Index: Index + Kolkount * i + i]; } // Remove the NSMatrix column on the index (zero-based) - (zero) delColAtIndex: (NSInteger) index {NSInteger colCount = self.matrix.numberOfColumns; If (index index = colCount) returns; NSInteger rowCount = self.matrix.numberOfRows; [Self. Remove matrix column: index]; (NSInteger i = rowCount-1; i & gt; = 0; i--) to (remove themselves Objektatarended object Index: Index + Colkount * i];}

I think I have a NSMutableIndexSet could be made with the array index hit insertObjects with an array of NSMatrix at once (: atArrangedObjectIndexes: and removeObjectsAtArrangedObjectIndexes: < / Code>), but it seemed more troublesome that it was worth it.

The code to insert / delete rows continuously with the array (much easier) Areas are left as) exercise for the reader; -)


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